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Lesson Feedback Guide: Design and Technology

Design and Technology lessons are a blend of creativity and problem-solving, where pupils transform ideas into tangible, functional products. But how do you effectively provide feedback on such dynamic, hands-on learning? In this guide, Sudesh Nandlal, Head of Design Technology at Holy Family School, shares a powerful framework for delivering meaningful feedback on D&T lessons. Discover how to spot what’s working, identify areas for growth, and ultimately enhance the quality of teaching and learning in D&T classrooms.

Design and Technology: Lesson Feedback Guide

Picture of Sudesh Nandlal

Sudesh Nandlal

Head of Design Technology
Holy Family Catholic School, Walthamstow

This guide provides a framework for observing Design and Technology (D&T) lessons across Key Stages 3 (KS3), 4 (KS4), and 5 (KS5) in the UK. The guide aligns with the National Curriculum and best practices in teaching and learning.

1. Lesson Planning and Structure

  • Clear Objectives:
    Are the lesson objectives specific, measurable, and aligned with the curriculum?
    Are they communicated to students at the start of the lesson?
  • Engagement:
    Is there a hook or starter activity to engage learners?
    Does the lesson build on prior knowledge and skills?
  • Adaptive Teaching:
    Are tasks scaffolded to support a range of abilities?
    Are there extension activities for higher-achieving students?
  • Pace and Timing:
    Is the lesson appropriately paced to ensure progress?
    Are transitions between activities smooth?

2. Teaching and Learning

  • Teacher Subject Knowledge:
    Does the teacher demonstrate expertise in D&T concepts, tools, and techniques?
    Are real-world applications of the subject highlighted?
  • Instruction:
    Are instructions clear and concise?
    Are demonstrations effective, with safety and precision emphasised?
  • Questioning Techniques:
    Are open-ended and probing questions used to deepen understanding?
    Is there a balance between teacher-led and student-led discussion?
  • Practical Skills Development:
    Are students given hands-on opportunities to develop skills (e.g., CAD, prototyping, textiles, electronics, casting)?
    Is technical vocabulary consistently reinforced?

3. Student Engagement and Learning

  • Active Participation:
    Are students actively engaged in practical and theoretical tasks?
    Do students collaborate effectively in group activities?
  • Independence and Problem-Solving:
    Are students encouraged to think creatively and independently?
    Are they supported in identifying and solving design problems?
  • Quality of Work:
    Is there evidence of high standards in designing, making, and evaluating?
    Are students challenged to refine their work and justify design decisions?

4. Classroom Environment and Resources

  • Health and Safety:
    Is the workspace organised and safe, with tools and materials handled correctly?
    Are risk assessments evident, and are students aware of safety protocols?
  • Resources:
    Are appropriate tools, machines, and digital technologies used effectively?
    Are resources well-prepared and accessible?
  • Display and Inspiration:
    Are displays showcasing student work and industry links visible?
    Are diverse design inspirations, including cultural and sustainability considerations, integrated?

5. Assessment for Learning

  • Feedback:
    Is feedback constructive, timely, and aligned with learning objectives?
    Do students have opportunities to reflect and act on feedback
  • Formative Assessment:
    Are questioning and peer/self-assessment used to gauge understanding?
    Are students clear on how to progress
  • Summative Assessment:
    Are assessment criteria aligned with exam board standards (KS4/KS5)?
    Is there evidence of tracking and supporting student progress?

6. Differentiation Across Key Stages

  • KS3:
    Focus on foundational skills, exploration of materials, and understanding of design principles. Encourage creativity and curiosity.
  • KS4:
    Emphasis on specialisation (e.g., Graphics, Resistant Materials, Textiles, or Food). Focus on exam preparation and NEA development.
  • KS5:
    Advanced problem-solving, independent project work, and links to industry and higher education. Integration of theory and practical skills at a professional standard.

6. Reflection and Next Steps

  • Overall Effectiveness:
    How well did the lesson meet its objectives?
    Were students challenged and supported to achieve their best?
  • Recommendations:
    What areas of practice could be improved or developed further?
    How can the lesson contribute to broader curriculum goals?
  • Are there opportunities for the development of ideas, as well as making iterations?(iterative is the process of doing something again and again, usually to improve it)
  • Is there clear opportunity to explore and develop technical knowledge and skills within the DT lesson/sequence of learning as it develops? Are mini-plenaries used consistently? Are all students engaged in the task? Be mindful that there are students at different stages of the practical activities
  • Does the DT lesson/sequence of learning allow the opportunity to design and make purposeful and functional products that can be tested against a design criteria?
  • Are the pupils receiving constructive one2one feedback, either verbally during the lesson or when marking?

Conclusion

To conclude, as a non Dt teacher observing a well organised DT lesson, it may seem like ‘organized chaos’. However, communicating with the pupils will be a good judge of how effective the lesson is. Pupils will generally communicate with confidence , their design and project because all DT students have a sense of ownership and pride in their work.

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